Carson Valley Women's Golf Club

CVWGC

Games We Play

Descriptions and Instructions


2 Player Alternate Shot     Format: Stroke Play    Postable: No    Record: Team Gross    Handicap:Team Average

Also known as Foursomes, alternate shot is just what is sounds like. Teammates play just one ball between them and take turns hitting alternating shots until the ball is holed. Prior to playing the first hole, the teammates determine which player will tee off on the odd numbered holes leaving the other player with the even numbered holes.

2 & 4 Person Scramble     Format: Stroke Play    Postable: No    Record: Team Gross    Handicap: Team Average

Scramble tournaments involve teams of 2, 3, or 4 golfers. In a Scramble tournament each team member tees off on every hole. After the initial tee shots, the team selects the best shot out of their teammates and then each team member plays their next shot from that spot (a set number of tee shots, 2, 3 or 4 must be used by each team member during the round). This continues throughout the rest of the shots on the hole including putting. A player is allowed to place the ball within one club length of the spot of the best shot, but not nearer to the hole. Low gross and net team scores determine flighted winners.

3 Clubs & A Putter    Format: Stroke Play    Postable: No    Record: Team Gross    Handicap: Full

Before play, each player selects any 3 clubs plus a putter with which to play the upcoming round. All other clubs must be removed from their bag. Low gross and net individual scores determine flighted winners.

Back Nine    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 50%

Only the gross scores on the back nine holes will count toward game. Low gross and net individual scores determine flighted winners.

Best 15 Holes    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 83%

Best 15 gross scores used to determine winners with low gross and net individual scores determine flighted winners.

Bingo-Bango-Bongo     Format: Stroke play   Postable: Yes    Record: Individual Gross    Handicap: Full

Individual format for 2, 3 or 4 players. A player receives one point for each of the following:
    - First ball on the green, BINGO
    - Closest to the pin once everyone is on the green, BANGO
    - First ball in the hole, BONGO
The player that is furthest away from the hole must always play first. First on, closest to the pin, and first in determines who wins on each hole. The player to accumulate the most points wins.

Blind Nine     Format: Stroke Play   Postable: Yes    Record: Individual Gross    Handicap: 50%

Nine holes are randomly selected after all players tee off. Total of the selected 9 holes are used for gross score. Low gross and net individual scores determine flighted winners.

Cha Cha Cha     Format: Stroke Play   Postable: Yes    Record: Individual Gross    Handicap: Full

Team game with at least 3 players per team. On the first hole record the best score, on the second hole record the combined best 2 scores and on the 3rd hole record the combined best 3 scores. Repeat the process through remaining holes. Low gross and net team scores determine flighted winners.
Alternate method - Use one best score for the first six holes, two best scores for the second six holes and three best scores for the final six holes.

Chapman (aka Pinehurst)    Format: Stroke Play    Postable: No    Record: Team Gross    Handicap: Full

The Chapman System is a tournament format involving 2-person teams. Chapman merges the styles of several formats into one. To start, each team member takes a tee shot, then teammates switch balls and play each other’s drives. The team then selects the best of their second shots and plays from that spot, the player whose shot wasn’t selected must play the third shot, this means teams may choose their best ball based on who’ll hit the next shot. After the third shot the team alternates shots until the ball is holed. Low gross and net team scores determine flighted winners.

Combined Net     Format: Stroke Play    Postable: Yes    Record: Individual & Team Gross    Handicap: Full

Teams can be 2 or 4 players. The team with the lowest combined "net" score is the winner.

Count Your Putts    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: Full

Count only your putts. Players with lowest putt count after round win. Putts only count if putt is from the green surface. If a putt goes off the green the next stroke from off the green is not counted. Once the ball is back on the green the putt count resumes. Record gross score and number of putts for each hole. Tip - at the conclusion of each hole announce your score in a "Gross/Putts" format (e.g., 41 - gross strokes = 4, with 1 putt, 83 - gross strokes = 8 with 3 putts or 20 - gross strokes 2 with a chip-in).

Crisscross    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 50%

Take the handicap strokes where they fall by popping the card. After completing 18 holes, the player will select the better net score of 2 specified holes, (i.e. hole 1 or 10, hole 2 or 11, 3 or 12, etc.) Note, the 2 specified holes may be randomized in which case they will be predetermined by the committee. Total nine net scores and circle the total.

Even Front - Odd Back    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 44%

Add gross scores for even holes on the front nine (2, 4, 6, 8) and odd holes on the back nine (11, 13, 15, 17). Low gross and net individual scores determine flighted winners.

Even Holes    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 50%

Add gross scores together on all even holes only. Low gross and net individual scores determine flighted winners.

Front Nine    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 50%

Only the gross scores on the front nine holes will count toward game. Low gross and net individual scores determine flighted winners.

Greensomes    Format: Match Play    Postable: No    Record: Team Net    Handicap: 60% / 40% (low/high)

Each foursome consists of two, two golfer teams where team members alternate turns at playing the same ball and compete against the other team in the group. All four golfers will hit on the first tee box. Teammates will then elect which one of their two balls came to rest in the best location, which will be hit next. The golfer who has hit it there will let his teammate hit the second shot and they will alternate as such until their one ball is holed out. After each hole, the best scores of both teams are compared and the team with the lowest score is said to have won the hole. Wins = 1 point, ties = 1/2 point and loss = 0 points. The same thing occurs for every hole until the match ends. Play may end early when trailing team is mathimatically unable to catch the leading team.

Match Play    Format: Stroke Play    Postable: Maybe    Record: Individual Gross & Team Points    Handicap: Full

Match play is a hole-by-hole competition where the golfer or team that has the best net score on the individual hole wins that hole and earns 1 point - ties are split 1/2 point each. To start the match flip for honors. Rules that are to be followed include but are not limited to:
    - Tee honors are observed throughout the match.
    - Furthest from hole hits first regardless of whether the ball is on or off the green (for pace of play, may be suspended)
       until within an upon agreed distance from the green.
    - Concede the hole if a hole is beyond a team's ability to win based on current stroke count/pops and record score
       as most likely score (actual strokes + most likely strokes need to hole out) with an "x" notation (e.g., 7x).
The player or team who wins the most points throughout the match is the winner. In match play you are going up against your opponent in head to head competition. Individual scores are postable if recording "most likely" score guidelines are followed when picking up or conceding a given hole.

Modified Stableford    Format: Stroke Play    Postable: Maybe    Record: Individual Gross    Handicap: Full

May be team or individual play. Each player is given a quota based on handicap. The quota is calculated by subtracting one’s course handicap from 46 (e.g., if your course handicap is 20, your quota would be 26 [46 -20 = 26]). Players with a higher handicap will have a lower quota. The maximum handicap allowed is 40. One may have a higher handicap, but if playing, must play to a 40 handicap.
Points are earned based on the gross score on each hole as follows:
    - Double Bogey = 1 point
    - Bogey = 2 points
    - Par = 4 points
    - Birdie = 6 points
    - Eagle = 8 points
After each hole record the gross score and note the number of points earned if any (e.g., on a par 3 a player with a gross 4 earning 2 points for a bogey would record a 4/2 or on a par 4 a player with a 7 earning no points for a triple bogey would record a 7/0). After scores are totaled for the game any points over the quota are a “plus” for the team/individual; any points less than the quota are a “minus” for the team/individual. In a team format, the best three of the four team scores are counted.

Odd Front - Even Back    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 50%

Add gross scores for odd holes on the front nine (1, 3, 5, 7, 9) and even holes on the back nine (10, 12, 14, 16, 18). Low gross and net individual scores determine flighted winners.

Odd Holes    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 50%

Add gross scores together on all odd holes only. Low gross and net individual scores determine flighted winners.

Par 3 Tournament    Format: Stroke Play    Postable: No    Record: Individual Gross    Handicap: N/A

A "Par 3 Tournament" may be played from any tee (yellow, red or white). Whichever tees are chosen the natural par 3 holes are played as designated. However the tees for the par 4's and 5's will be moved forward to a temporary par 3 distance in alignment with the tee selected (yellow, red or white). 

Par 3s & 5s    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: 56%

Add gross scores for par 3s and par 5s only. Low gross and net individual scores determine flighted winners.

Pink Lady    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: Full

In a Pink Lady (aka Devil Ball, Money Ball, Lone Ranger) tournament, teams are comprised of four golfers. On each hole, one of those four golfers plays a pink golf ball (hence the name Pink Lady). The golfers tee off and play best-ball format, and on each hole two of the golfers' scores are combined for the team score. One of the scores used is the low score among the three golfers using their regular golf balls; the other score used is the score of the golfer who played the pink golf ball on that hole.

    Losing the pink ball will result one of the following:
  1.  Team disqualification from tournament
  2. 2 stroke penalty for each occurance

Play the Middle    Format: Stroke Play    Postable: Yes    Record: Individule    Handicap: 50%

Total the player’s score for holes 4-12, 5-13 or 6-14

Shamble    Format: Stroke Play    Postable: No    Record: Team Gross    Handicap: Team Average

A Shamble format tournament can be played with teams of 2, 3, or 4. In a Shamble each golfer tees off on every hole. The team then selects their best drive and each team member plays their second shot from there. After the second shot each golfer plays their own ball for the remainder of the hole. For example, players A & B are on a team, both A & B tee off, A hits the better drive so they select to take their second shot from A’s spot, both A & B hit from A’s spot, and then play their own balls throughout the rest of the hole. Low gross and net team scores determine flighted winners.

String Game 4 Person Scramble    Format: Stroke Pay    Postable: No    Record: Team Gross    Handicap: Team Average

Before play each team is issued a 4-foot length of string. Each team member tees off on every hole. After the initial tee shots, the team selects the best tee shot (a set number of tee shots, 2, 3 or 4 must be used by each team member during the round) and then each team member plays their next shot from that spot (within one club length no closer to the hole). This continues throughout the rest of the shots on the hole including putting. When putting a team may consider a "close" putt as holed by cutting off a length of string equal to the distance from the edge for the ball to the edge of the cup and discarding that length of string. Low gross and net team scores determine flighted winners.

Stroke Play    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: Full

Add gross score for each hole. Low gross and net individual scores determine flighted winners.

Tee To Green    Format: Stroke Play    Postable: Yes    Record: Individual Gross    Handicap: Full

Count the number of strokes from the tee to the green (fairway strokes). Record gross score and number of fairway strokes for each hole. Players with lowest stroke count after round win. Tip - at the conclusion of each hole announce your score in a "Gross/Fairway" format (e.g., 43 - gross strokes = 4, with 3 fairway strokes, 44 - 4 gross strokes and 4 fairway strokes with a chip-in. Remember, a fairway stroke is any stroke not taken from the green surface).

White, Red and Yellow    Format: Stroke Play    Postable: No    Record: Individual Gross    Handicap: ??

On the first hole, tee off from the White tee. On the second hole tee off from the Red tees. On the third hole, tee off form the Yellow tees. Repeat the tee pattern through all 18 holes. Low gross and net individual scores determine flighted winners.